If a shadow is causing problems in the overall look of the image then just remove it. The ability to brighten up one side of an object or a particular area of the scene is fantastic. The possibilities of flexibility here are endless and I'm sure you can imagine the benefits to your own workflow. In essence, the feature enables you set which objects will receive light and which objects will cast shadows from a light. I'm so glad to see it though because I've enjoyed it in V-Ray for a long while, and now Blender 4.0 is aping that renderer. The new light and shadow linking functionality gives an increased level of control to artists that just hasn't been seen before in Blender. The new light and shadow linking feature in Blender 4.0 apes V-Ray and takes this 3D software up a level. Blender 4.0 review: Light and shadow linking Overall, the results of this are really nice and enable a much smoother workflow when working with this type of material. I think a slider from 0 to 2 would have been more obvious. I don’t personally find the IOR level slider particularly intuitive in terms of the effect it has but, in essence, 0.5 is the standard amount that has no effect, 0 removes it entirely, and 1 doubles it. It is possible therefore to really easily increase and decrease the IOR effect on the shader. It is now possible to set the IOR value to whatever you want alongside the IOR level, which acts as a multiplier for the IOR value. The IOR is used for the rays that enter the subsurface component. This increased accuracy has largely been funnelled through the implementation of the Index of Refraction (IOR), which is now utilised fully throughout the whole shader. The shader is quicker but more importantly more accurate than ever before. This shader, thankfully, has received a complete overhaul especially for Blender 4.0. Blender 4.0 review: User interfaceīlender 4.0's new Principles BSDF shader is more accurate and quicker than ever before. In my Blender 4.0 review below I'll take a look at some of these impressive new features and explain how they work and whether then can really put Blender on a new footing against expensive industry software. This is an artist's dream come true because it enables the fine tuning of an image in new ways. This excellent feature gives unbelievable control over the final rendered output, enabling artists to control which lights affect which objects. On top of this, a light linking feature, that has been available in the likes of V-Ray for a while has now, has been introduced. The New Principled BSDF shader is now set up to conserve even more energy and be noticeably more flexible due to a new way to mix layers. New features in Blender 4.0 centre around rendering and creation tools enabling artists to create even better materials and therefore renders. We also have a collection of the best Blender tutorials to see what it's capable of doing (and how to do it). If you're new to this 3D software, read my explainer, ' Blender: everything you need to know' where I detail its core features and tool. This latest release is another stake in the ground demonstrating why and how Blender, a free 3D app to enable the creation of animated films, visual effects, art and more, is taking the fight to industry heavy weights like 3ds Max. GPU Graphics card that supports OpenGL 4.3īlender 4.0 continues to grow and develop the free 3D software into an increasingly mature digital content creator. Processor 64-bit quad core CPU with SSE4.2 support
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